﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#include "ModelViewDlgUtils.h"
#include "IApplication.h"
#include "IDockManager.h"
#include "IDock.h"
#include "IUIConfiguration.h"

#include "IUiManager.h"
#include "EnableCompileWarning_The_LAST_IncludeInCpp.h"
using namespace gcmp;

//资源管理器的标题
#define RESOURCE_MANAGER_TITLE L"资源管理器"

ModelViewDlgInput ModelViewDlgUtils::GenerateModelViewDlgInput(IUiDocument* pUIDoc)
{
    ModelViewDlgInput input;
    input.UIDoc = pUIDoc;
    input.ModelViewDlgName = GBMP_MODELVIEW_DLG_NAME;
    input.ModelViewDlgTitle = RESOURCE_MANAGER_TITLE;

    IUIConfiguration* pUIConfig = IMPLEMENTATION(IUIConfiguration);
    if (pUIConfig)
    {
        input.IsShowFamilyManagementMenuItem = pUIConfig->ShowFamilyManagementMenuItem();

        input.CmdIdCreateFamilyInstance = pUIConfig->GetCreateFamilyInstanceCommandId();
        input.CmdIdRenameFamily = pUIConfig->GetRenameFamilyCommandId();
        input.CmdIdEditFamily = pUIConfig->GetEditFamilyCommandId();
        input.CmdIdLoadFamily = pUIConfig->GetLoadFamilyCommandId();
        input.CmdIdLoadSubFamily = pUIConfig->GetLoadSubFamilyCommandId();
        input.CmdIdSaveAsFamily = pUIConfig->GetSaveAsFamilyCommandId();
        input.CmdIdRemoveFamily = pUIConfig->GetDeleteFamilyCommandId();
    }

    return input;
}

void ModelViewDlgUtils::DisplayPanel(const std::wstring& modelViewDlgName, IUiDocument* pUIDoc)
{
    IModelViewDlg* pModelViewDlg = IModelViewDlg::Get(modelViewDlgName);
    if (!pModelViewDlg)
    {
        pModelViewDlg = IModelViewDlg::Create(ModelViewDlgUtils::GenerateModelViewDlgInput(pUIDoc));
        DBG_WARN_AND_RETURN_VOID_UNLESS(pModelViewDlg, L"pModelViewDlg为空",L"GDMPLab",L"2024-03-30");
    }
    else
    {
        pModelViewDlg->Init(pUIDoc);
    }

    IUiManager *pUiManager = IUiManager::Get();
    DBG_WARN_AND_RETURN_VOID_UNLESS(pUiManager, L"pUiManager为空",L"GDMPLab",L"2024-03-30");
    IDockManager* pDockManager = pUiManager->GetDockManager();
    DBG_WARN_AND_RETURN_VOID_UNLESS(pDockManager, L"pDockManager为空",L"GDMPLab",L"2024-03-30");
    IDock* pDock = pDockManager->GetDock(modelViewDlgName);
    DBG_WARN_AND_RETURN_VOID_UNLESS(pDock, L"pDock为空",L"GDMPLab",L"2024-03-30");

    pDock->Show();
    pDock->Raise();
}
